Our project will involve utilizing the 3D Effects options as well as the Camera tools within After Effects. We will create vector files using Adobe Premiere and import them into After effects to use as our assets. Ideally we want to be able to use the camera and 3D Effects built into after effects to create a video that has 3D visualizations and feel to it as the camera pans around. At this point, we are not sure what kind of visuals or overall theme we will create. 1st Iteration
For this first iteration, we created a sample of a 3D room from a still photograph using Photoshop and After Effects. This example utilizes the vanishing point tool in Photoshop creating the three dimensionality effect. Afterwards, we exported the .vpe files created in Photoshop to After Effects and rendered the asset files and heavily manipulated the X, Y, Z axis and rotation tool to create that 3D effect feel and look.
2nd Iteration
This is our second iteration for the final project. When we did the Alpha presentation, my partner (Sam) and I did a short demonstration of how the 360 camera (Ricoh Theta S) works and how it captures the image and record. As the results we captured a 360 image/video of the entire class and showed the class the Ricoh app viewer and how it is manipulated through the app. Afterwards, I took the video footage and imported it onto After Effects with the Skybox plug-in and basically played around with it and see what it does. However, what I stumbled upon was that Skybox leaves a watermark all-throughout the video, which was something we did not like. As a result, we abandoned the Skybox plug-in. We realized that it’s not the right tool we needed in order to do the stitching with the 360 video.
This is our third and last iteration for the final project. This iteration focuses more on stitching the video all together, so that it’s more cohesive. We realized that the Ricoh Theta app automatically stitches the video when dragged into the app, making it more easier for us. One of our challenges in proceeding and making this project successful was the stitching of the 360 videos, as the Ricoh camera has two 180 degree video making it rather hard to edit in After Effects. So, knowing that the app can stitch video is rather helpful and we were able to proceed to our final stage of the project and this is the result of it.
After all of the challenges we have gone through, we found a way to integrate all of our creativeness, tools (360 camera, Oculus Rift, & After Effects) and technology into our final project. As soon as we finally figured out how to stitch the videos, it was time for us start to generating ideas and contents for the video.
As a result we chose to record in the Art Department in one of our classes (Art 106). We thought that it would be interesting to see it in a student’s perspective and be actually part of a class without ever being in a class physically. We were able to edit those videos using After Effects, Ricoh app, and the Spatial Media Meta Injector (what it does is it injects a metadata in the video to make it 360 compatible on YouTube) and were able to upload it on YouTube and people who have a Google cardboard are able to view it 360.
In the end, we were able to find the problem and find the necessary solutions and make final adjustments to refine our final project. We were also able to get positive feedbacks and comments from various of people regarding the project and the video.
Sam Almanza: Technical Director
Website: https://theateamvr.carbonmade.com
The Proposal
Our project will involve utilizing the 3D Effects options as well as the Camera tools within After Effects. We will create vector files using Adobe Premiere and import them into After effects to use as our assets. Ideally we want to be able to use the camera and 3D Effects built into after effects to create a video that has 3D visualizations and feel to it as the camera pans around. At this point, we are not sure what kind of visuals or overall theme we will create.
1st Iteration
1st Iteration - link!
For this first iteration, we created a sample of a 3D room from a still photograph using Photoshop and After Effects. This example utilizes the vanishing point tool in Photoshop creating the three dimensionality effect. Afterwards, we exported the .vpe files created in Photoshop to After Effects and rendered the asset files and heavily manipulated the X, Y, Z axis and rotation tool to create that 3D effect feel and look.
2nd Iteration
This is our second iteration for the final project. When we did the Alpha presentation, my partner (Sam) and I did a short demonstration of how the 360 camera (Ricoh Theta S) works and how it captures the image and record. As the results we captured a 360 image/video of the entire class and showed the class the Ricoh app viewer and how it is manipulated through the app. Afterwards, I took the video footage and imported it onto After Effects with the Skybox plug-in and basically played around with it and see what it does. However, what I stumbled upon was that Skybox leaves a watermark all-throughout the video, which was something we did not like. As a result, we abandoned the Skybox plug-in. We realized that it’s not the right tool we needed in order to do the stitching with the 360 video.
3rd Iteration
3rd Iteration - link!
This is our third and last iteration for the final project. This iteration focuses more on stitching the video all together, so that it’s more cohesive. We realized that the Ricoh Theta app automatically stitches the video when dragged into the app, making it more easier for us. One of our challenges in proceeding and making this project successful was the stitching of the 360 videos, as the Ricoh camera has two 180 degree video making it rather hard to edit in After Effects. So, knowing that the app can stitch video is rather helpful and we were able to proceed to our final stage of the project and this is the result of it.
Final Project
Final Project - link!
After all of the challenges we have gone through, we found a way to integrate all of our creativeness, tools (360 camera, Oculus Rift, & After Effects) and technology into our final project. As soon as we finally figured out how to stitch the videos, it was time for us start to generating ideas and contents for the video.
As a result we chose to record in the Art Department in one of our classes (Art 106). We thought that it would be interesting to see it in a student’s perspective and be actually part of a class without ever being in a class physically. We were able to edit those videos using After Effects, Ricoh app, and the Spatial Media Meta Injector (what it does is it injects a metadata in the video to make it 360 compatible on YouTube) and were able to upload it on YouTube and people who have a Google cardboard are able to view it 360.
In the end, we were able to find the problem and find the necessary solutions and make final adjustments to refine our final project. We were also able to get positive feedbacks and comments from various of people regarding the project and the video.